Making Interactive Quiz Based Online Video on Corrosion Material

Main Article Content

Tasya Putri Agustina
Ida Farida
Ferli Septi Irwansyah

Abstract

This study aims to analyze the validation test, feasibility test and describe the appearance of online video-based interactive quiz learning media on corrosion material. With this media, it is hoped that it can help learning about corrosion material. The research method used is DBR (Design Based Research). Based on validation tests and limited trials on online video-based interactive quiz media on corrosion material, it was declared valid by obtaining an rcount of 0.89 and was declared very feasible with a percentage of 97% so that online video-based interactive quiz media could be used as learning media in corrosion material. Display on online video-based interactive quiz media on corrosion material is by combining interactive quizzes with animated videos with the help of the Kahoot application that is used online

Downloads

Download data is not yet available.

Article Details

Section
Articles

References

Amiel, T., & R. (2016). Design-Based Research and Educational Technology: Rethinking Technology and the Research Agenda. Educational Technology & Society, 2(1), 73–82.

Arikunto. (2013). Prosedur Penelitian Suatu Pendekatan Praktik. Jakarta: Rineka Cipta.

Arikunto, S. (2019). Dasar-Dasar Evaluasi Pendidikan (edisi revisi). Jakarta: PT. Rineka Cipta.

Arikunto, Suharsimi, & A.J, S. (2009). Evaluasi Program Pendidikan. Jakarta: Bumi Aksara.

Armansyah, F., Sulton, S., & Sulthoni, S. (2019). Multimedia Interaktif Sebagai Media Visualisasi Dasar-Dasar Animasi. Jurnal Kajian Teknologi Pendidikan, 2(3), 224–229. https://doi.org/10.17977/um038v2i32019p224

Dewata, I., & Melyanti, N. O. (2011). Analisis Proses Pembelajaran Pokok Bahasan Elektrokimia di Kelas XII SMAN 1 panti. Jurnal Ta’dib, 14(1), 36--43.

Elis, R., & A, R. (2014). Evaluasi Pembelajaran. Bandung: Pustaka Setia.

Farida, I., Sunarya, R. R., Aisyah, R., & Helsy, I. (2020). Pembelajaran Kimia Sistem Daring di Masa Pandemi Covid-19 Bagi Generasi Z. In KTI UIN Sunan Gunung Djati. Retrieved from http://digilib.uinsgd.ac.id/30638/

Fatmawati, E., Karmin, & Sulistiyawati, R. S. (2018). Pengaruh Media Pembelajaran Berbasis Video Terhadap Hasil Belajar SIswa. Jurnal Pendidikan, 12(1), 24–31.

Fauzi, H., Farida, I., Sukmawardani, Y., & Irwansyah, F. S. (2019). The Making of E-Module Based in Inquiry On Chemical Bonding Concept With Representation Ability Oriented. Journal of Physics: Conference Series, 1402(5), 1–6. https://doi.org/10.1088/1742-6596/1402/5/055059

Grinias, J. P. (2017). Making a Game Out of It: Using Web-Based Competitive Quizzes for Quantitative Analysis Content Review. Journal of Chemical Education, 9(94), 1393–1366. https://doi.org/10.1021/acs.jchemed.7b00311

Herliandry, L. D., Nurhasanah, N., Suban, M. E., & Kuswanto, H. (2020). Pembelajaran Pada Masa Pandemi Covid-19. JTP - Jurnal Teknologi Pendidikan, 22(1), 65–70. https://doi.org/10.21009/jtp.v22i1.15286

Hidayah, R., Supriyanto, & Rahmawati, A. (2017). Pada Materi Sistem Periodik Unsur. JTK: Jurnal Tadris Kimiya, 2(1), 91–96.

Isaloka, I., & Dwiningsih, K. (2020). The Development of 3D Interactive Multimedia Oriented Spatial Visually on Polar and Nonpolar Covalent Bonding Materials. JTK: Jurnal Tadris Kimiya, 5(2), 153–165. https://doi.org/10.15575/jtk.v5i2.8688

Jamarah, & Zain. (2002). Strategi Belajar Mengajar. Jakarta: Rineka Cipta.

Licorish, S. A., Owen, H. E., Daniel, B., & George, J. L. (2018). Student’s Perception Kahoot!’s Infuence on Teaching and Learning. Research and Practice in Technology Enhanced Learning, 13(9), 1–24. Retrieved from https://doi.org/10.1186/s41039-018-0078-8

Ling, Y., Yu, Z., Chen, P., Yan, X., & Yang, J. (2019). Observing the Growth of Metal Dendrites in Specimens Prepared by Fabricating Galvanic Cells and Electrolytic Cells. Journal of Chemical Education. https://doi.org/10.1021/acs.jchemed.9b00532

M, N., Wikandari, Humas, & Sugiarto, B. (2008). Teori-teori Pembelajaran Kognitif. Surabaya: PSMS Unesa.

Meryansumayeka, Virgiawan, M. D. &, & Marlini, S. (2018). Pengembangan Kuis Interaktif Berbasis E-Learning Dengan Menggunakan Aplikasi Wondershare Quiz Creator Pada Mata Kuliah Belajar dan Pembelajaran Matematika. Journal Pendidikan Matematika, 12(1), 29–42.

Nurseto, T. (2012). Membuat Media Pembelajaran yang Menarik. Jurnal Ekonomi Dan Pendidikan, 8(1), 19–35. https://doi.org/10.21831/jep.v8i1.706

Pakpahan, R., & Fitriani, Y. (2020). Analisa Pemanfaatan Teknologi Informasi Dalam Pembelajaran Jarak Jauh di Tengah Pandemi Virus CORONA COVID-19. Journal of Infomation System, Applied, Management, Accounting and Reseach, 4(2), 30–36.

Purba Asmara, A., Dwi Ananto, A., & Riyanto, N. (2017). Pengembangan Media Audio Visual Tentang Praktikum Reaksi Oksidasi Reduksi Dan Elektrokimia Sebagai Media Pembelajaran Mandiri Bagi Siswa Sma/ Ma Kelas Xii Semester 1. Lantanida Journal, 2(2), 156. https://doi.org/10.22373/lj.v2i2.1406

Riesta, H., & Primardiana, H. W. (2018). Visualisasi Sebagai Upaya Untuk Memahami Materi Teoritis di Dalam Perkuliahan. Journal Deutsch Als Fremdsprache, 2(1).

Sa’adah, S. I., Rasmiwetti, R., & Linda, R. (2019). Pengembangan Soal Hots Dengan Wondershare Quiz Creator Sebagai Media Display Pada Materi Stoikiometri Kelas X. JTK: Jurnal Tadris Kimiya, 4(2), 177–188. https://doi.org/10.15575/jtk.v4i2.5469

Sahara, R., Irwansyah, F. S., Darmalaksana, W., & Ramdhani, M. A. (2018). Utilization of Social Media Vlog to Enhance Creativity Students in Project Based Learning. Advances in Social Science, Education and Humanities Research, 260, 68–71.

Subarkah, C. Z., & Chusni, M. M. (2018). Nilai Keislaman Pada Pembelajaran Elektrokimia. Bandung: Pusat Penelitian dan Penerbitan UIN SGD Bandung.

Sugiyono. (2012). Metode Penelitian Kuantitatif, Kualitatif dan R&D. Bandung: Alfabeta.

Suja, I. W. (2014). Penggunaan Analogi dalam Pembelajaran Kimia. Jurnal Pendidikan Kimia, 3(2), 297–410.

Toth, A., Logo, P., & Logo, E. (2019). The Effect of The Kahoot Quiz on The Student’s Sesults in The Exam. Periodica Polytechnica Social and Management Sciences, 27(2), 173–179. https://doi.org/10.3311/PPso.12464

Ulya, H., Laily, N. H., & Hakim, M. L. (2020). Pengembangan Media Pembelajaran PAI dengan Menggunakan Video Explanasi, Pop Up, dan Kahoot. 4(1), 39–48.

Urban, S., Brkljaca, R., Cockman, R., & Rook, T. (2017). Contextualizing Learning Chemistry in First-Year Undergraduate Programs: Engaging Industry-Based Videos with Real-Time Quizzing. Journal of Chemical Education, 7(94), 873–878. https://doi.org/10.1021/acs.jchemed.7b00063

Wang, A. I., & Tahir, R. (2020). The effect of using Kahoot! for learning – A literature review. Computers and Education, 149, 103818. https://doi.org/10.1016/j.compedu.2020.103818

Yunita. (2012). Kapita Selekta Kimia I. Bandung: CV Insan Mandiri.